Spellforce where is the shadow crystal




















Right after this battle ends, group all of your force together and venture north. Again, don't provoke the orcs in the nearby camps due east and west, and they won't bother you. Your target is the orc camp a short distance up the road in the north-central area of the map, and stone field just south of it.

There is a frost golem lurking near the stone field, but he isn't much of a problem to dispose of. Station your army near the stone field, blocking any assault from the northern orc camp or the Glowing Hills camp, and as soon as possible bring up 6 or so workers and have them erect a stonemason and get to work harvesting the stone.

When the next big orc attack force comes south from the Glowing Hills, engage it and try and protect your workers. This will be a tough fight, but you should defeat them and have a decent number of troops left over. Heal, and maintain your station at the field. As the stone starts to flow in, back at your base, get a Black Fortress and Onyx Tower erected and some more farms as well. If lenya and silver start to run low, as they probably will by now, sneak some workers up the road from your base and then into the first trail west.

There is a circular clearing here with silver and lenya. Carefully have your workers build an alchemist and smelter, don't attract the attention of the orc camp close by, and you can harvest without any trouble. Send them up to your army near the stone field to help with the defense. You'll probably have to endure several consecutive Glowing Hills orc assaults on the stone field army while you work at increasing your numbers to the mission's maximum of 50 slots.

By now your army should be large enough that these Glowing Hills forays fail to cause more than one or two losses, if at all. Take the opportunity of any lull in the attacks, to go for the orc camp just north of the stone field. Let the summoned skeletons of your necromancers soak up the orc and troll attacks and destroy the buildings. A chest in the camp will contain a fragment of the book on gargoyle creation. Getting access to the stone field at the 'crossroads' is the turning point in the map, more or less.

You can now grow your army up to its max of 50 slots, endure the pressure of the Glowing Hills assaults, and methodically eliminate the satellite Clan camps. The crossroads area near the north-central stone field is a critical strategic point because the attacks from the Hills will come thru it on their way to assault either your base or your harvesting operations, so keep an eye on it when you send your army out to eliminate the nearby orc camps.

Whenever you see a large orc force rolling south towards this crossroads, break off what you are doing, and go intercept them. Then return to leveling the nearby camps. Once stone is plentiful, you can have workers erect defense towers here at the crossroads to make it that much harder for the orc attackers to break thru to your base. There is usually some good loot in the satellite camps as well as the needed pieces of the Book of D'arh.

As soon as a satellite camp is destroyed, have some workers get busy harvesting nearby resources. Be careful when you go for the satellite camp in the NW; this is close to the Glowing Hills base, and orcs from there may come to attack you while you're preoccupied with the satellite camp.

If this happens be prepared to pull back and let the summoned skeletons and spiders occupy the orcs' attention, while you hit them with ranged attacks. When you've succeeded in recovering all five fragments of the Book, a cutscene with Nightsong will explain that you need to obtain Essences of Fire and Ice near some isolated Journey Stones and some Earth Essence as well , to empower the Book and the gargoyle creation process.

Move your army to the crossroads and Hold them there. It's best to prepare to attack and eliminate the Glowing Hills orc base at this point, and then deal with the Book side quests. This base is well-defended and you'll need to be patient in attacking it. Get all your troop slots filled, party members healed, and then depart the crossroads and head north to the Glowing Hills.

You can approach the base from either the west or the east, thru some snowy trails guarded by various Elementals that won't put up much of a fight. Halt your troops just outside the entrance to the Hills and lure the orc defenders out. Engage them, but be ready to retreat and let the skeletons soak up the combat when the action gets too intense.

Keep reinforcements spawning back at your own base, and charging up the road to join you on a regular basis. Game Content. Staff Applications. Manual of Style Page organization Discussions. Explore Wikis Community Central.

Register Don't have an account? Shadow Crystal. There are a LOT of Realm troops in Ragna's camp and they spawn on a regular basis, so I found it best to keep my army a bit away from the camp and use my avatar to lure squads of Realm soldiers away from the safety of their towers.

After eliminating these soldiers, I would send my army on forays to whittle down the troop-spawning structures in Ragna's camp, retreating when my losses would start to mount, to heal up and reinforce. Grind away at Ragna's enclave until you've leveled every building. Then turn your attention to the area just northwest of it, where there is a silver field and an HQ and Citadel.

Focus on destroying these buildings. There will be lots of Realm workers spawning here, but you should not have many Realm troops to deal with. When this segment of the City is destroyed, the attacks on your own base should stop. Now you can have your own workers exploit the nearby stone and silver. Take your army back south, near Ragna's campsite, and eliminate the small force of guards at the other, closed Gate so they can't launch attacks on your workers while you're off wandering around the mountain.

As the trail climbs a bit further northwest up the mountainside, there are some lenya patches bracketing the road. You can harvest these without triggering an attack by the elf archers stationed on the road a little more to the north, if you place your alchemist south of the patches.

Get the fallen Assassins replaced with the unit of your choice, restore your 80 troop slots, and prepare to clean up the remaining Realm forces on the mountain. Up the western and eastern spurs of the mountain trail are several forces blocking the trail, consisting of a Titan and some archers, and along with them small camps of farms and towers. These smaller camps don't spawn troops, but they will present a danger to the flying units you will shortly need to create, and they also offer some nice loot and resources.

So it's a good idea to send your army out to eliminate these satellite camps. While you set about doing this, you should have enough stone collected to have your workers construct a Black Fortress and Tower of Faces here on the mountain side to allow you to spawn new troops close by.

Be sure to examine the weapons and armor you acquire on this portion of the map, because they are all high-level, good quality items, and equipping your party with them will help you out in the RPG section to come. When you've destroyed the last of the Realm forces, send your army back to the area where your workers and buildings are, and park them there. They really won't be needed for the rest of the map. By now you may have noticed what seems to be an altar of some sort here on the mountain side; this is a 'Humming Crystal' portal with a level 28 golem guarding it.

Kill the golem and interact with the Humming Crystal. It will play a series of 5 musical notes when you strike it with the hammer. Exit the dialogue with the Humming Crystal and you'll discover that five sites are now revealed on the minimap; each of these sites is an individual peak on the mountain top, and contains a Crystal Shard guarded by a Realm mage griffon.

You're going to have to create some flying units and retrieve the five crystal shards from these five sites. You'll probably need to kill off some of your melee troops to free up troop slots, but make a mixture of 8 or 9 frost and fire gargoyles.

Send them to kill each mage and grab the crystals. Be careful about sending them too close to the center of the mountain top, because there are golems and elementals lurking there that will bring down the gargoyles very easily.

Save often! Your gargoyle 'air force' should have no trouble wiping out each lone mage. When they've collected all five crystal shards, park them in a safe place and have your avatar approach the Humming Crystal portal structure again. You will need to insert each of the five crystal shards in the correct order to duplicate the series of notes you hear when you bang the Humming Crystal with the hammer. A mistake forces you to start all over again with the insertion sequence. The dialogue box will notify you when you make a correct insertion.

Note that I don't know if this solution is valid for all games or if Phenomic has made it a random sequence from one game to the next]. The Crystal Portal Journey Stone to the top of the mountain, and thus Malacay's laboratory, is now active.

Teleport to it to enter the final segment of the Crystal Forest map. Summon your heroes and the flying gargoyles and set off down the trail to Malacay's lab. There are groups of golems and elementals guarding chests containing weapons and armor and most importantly, Tiles not to be confused with the Drakkar gaming tiles you have been picking up throughout the game.

Make sure you grab the Tiles. When you reach Malacay's lab, you'll discover that, after grinding thru the most intense RTS map in the game, Malacay The scroll on the nearby podium will tell you he has created another lair the 'Steel Shore' that can only be accessed thru solving a special puzzle. Loot the chests here in the lab for more Tiles. Strike out to the very top of the mountain, killing more golems and elementals and obtaining more Tiles on the way. There are 8 Tiles you'll need to obtain.

Near Malacay's circle mosaic is a Giant called The Guardian, level 28; he shouldn't be too much trouble to bring down and he has some nice weapons and armor. Approach the mosaic and you'll see there are 8 outer slots, or 'spokes', and a center wheel.

Examine a spoke and you'll see there are 5 symbols arranged on it; there is one symbol in the center of this arrangement. Interact with the spoke, and insert whatever tile into it, that's the one in the center of the spoke.



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