Why is fm 2017 so hard




















Related: PS4 Pro review. Creating a new manager profile has been revamped, with a multitude of choices available for how your coaching avatar can look, including the daunting option of creating a 3D model. Clearly inspired by Twitter, it features fans reacting to news stories, rumours and club announcements. At first, this feels pretty remarkable. Initially, it adds to the experience and, honestly, was something I took seriously: when fans objected to the transfer listing of a player, I considered reversing my decision.

However, the content pool here is clearly limited, at least compared to the vast number of actions you can have across even a single season — and the same messages start to repeat themselves. Though a nice idea, these messages, for now, start to feel repetitive and superfluous.

However, there are good uses of this tab, namely the flagging of stunning goals from across your FM world, and a more interactive way of keeping up-to-date with transfer targets. You now have to make promises to your potential signing. These range from the easy, such as a favoured shirt number or position, to the really rather difficult, like making them captain or allowing them to treat your club as a stepping stone.

Breaking these vows, even slightly, can cause prima-donna meltdowns, echoing the reality of modern football in an all-too-real way. Other new signings to FM17 include data analysts to your staff list, who can add some statistical expertise to various coaching feedback — like adding estimates of how many minutes a recovering player can muster to your physio report.

Finally, it feels that the wealth of information available in FM can have some coherent and easily accessible bearing on how you set your team up. FM17 also marks a debut dive into politics for the series. At a random point during your first few seasons, Britain will trigger Brexit, and that can have varying impacts on your game. Related: Call of Duty: Infinite Warfare 3.

In one admittedly very extreme scenario, Scotland splits from the UK, and effectively becomes the new Premier League as English clubs struggle to retain talent and the financial dominance they currently enjoy over continental rivals. The Champions League will also see even lesser of a contribution from the British entrants. FM16 was close to the complete game, and FM17 is a very definite leap forward. Editorial independence means being able to give an unbiased verdict about a product or company, with the avoidance of conflicts of interest.

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Home Reviews Football Manager In this article… 1. Verdict 2. Pros and Cons 3. When FM16 was first revealed on social media Screenshots and etc people were pretty disappointed with the new tactics screen, myself included.

So I made a comment about it on their facebook post, and it garnered the most likes of anyone in the thread. Did SI respond? I had hundreds of people responding to me, but not SI. You just have to. We don't want better 3D, we want a better overall product.

To name a few improvements:. Or worse yet, you praise your team for winning 10 in a row and it "had an overall negative impact. It looks like some weird 's themed thing where they're trying to cram as much info into it as possible. Why not just use something elegant and simple like the pre-match formation screens? It's very pleasing. It's the same old story. AI clubs routinely sign players for great deals compared to the users.

That isn't right. As soon as you become successful big clubs will try to poach your best players, which on the surface is okay, but they offer you so much money you'd be stupid not to sell. It's unrealistic. Who would pay like 30 million for marcos rojo?

Real Madrid would if he played well! Or Barcelona would be trying to nab Chancel Mbemba from Newcastle off of a few good matches played Here's a really cool idea. Instead of working on 3D stuff and adding more staff members like a "data analyst" why not focus on the tactical side of the game which has fallen by the wayside for years now?

Sure we're away from sliders which is nice. But where are we really? I want to have a better way to visualize what my players are going to be doing. I want to have variable pressing and triggers that initiate instructions. I want to see the tactics screen become more like PES and less like whatever it is now. Multiple formations and less "roles. And even though that may be the case, when is it ever discussed?

My guess is the former. It also doesnt mean that they have to neccessarily agree with every point a customer makes, especially when what one person wants contradicts anothers. Personally, the 3D engine means nothing to me. It's nice that it's there for those that want it, but I've continued using the classic match engine since 3D was first introduced.

For me it's the most accurate version of what FM is. Surely nobody is playing FM for aesthetic realism. It doesn't matter if it was discussed, the case is still that's the main priority, then what you want hasn't been affected. It's mentioned every year, time and again. I agree. But this wasn't just a single tweet to SI or something. This was the top rated comment on a major facebook post where SI were supposed to be showing off the new tactics screen.

The feedback was bad, and they had to have noticed. I think it's often forgotten that SI don't just sit here at gamers beck and call. They have an idea of the game they want to develop. Sure they can and do take on feedback, but at the end of the day, they will have ideas and plans they want to create. You're right. OOTPB is the prime example of what happens when you listen to your target audience and combine that with a solid foundation for moving forward in development.

I do love FM don't get me wrong. I just think that the emphasis on 3D stuff is the wrong direction, and many others feel that way too. How many is many? And even then, is it something SI want to have any way as part of their overall plan?

Personally, I've found it to get worse each year my main issue is floating, terrible player movement and terrible representation of physics, if that makes sense.

The list can obviously go on for pages. I am well aware that FM's 3D will never be so fluid and well designed due to many factors, including but not limited to, budgets and staff which is why I think a different direction with regards to the 3D would be a wise choice and a better investment overall. In addition to Sensible Soccer style graphics, another game that comes to mind; New Star Soccer which is an Indie game that has managed to showcase a great graphical representation of the the way a match plays out.

The type of graphics that game has would be much more suited to a series like FM rather than trying to have a full blown 3D match engine. That's just my taste though. I highly doubt we will see a change in direction with regards to the 3D match engine. They seem fully invested and intent on going about it the way they have. Unfortunately, it's at the expense of the core game play.

All my opinion of course. There's the match engine, and there's the 2D and 3D graphics, both of which represent the same things in the match engine.

Edit: For what it's worth, I also believe the fact that there is no real worthy competitor for SI, things are easier for them with regards to development. When it's a one-horse race, you don't have to worry about losing sales as much. Actually people get them confused often, and think there is more than one match engine. There isnt. Accuracy is important in discussing stuff like this,.

I would never have played FM at all if it didn't have a 3D match view. I like it and think it looks pretty good. Not perfect, but perfectly acceptable to me. Anyway, I just wanted to speak up for those of us who do use the 3D view as I think too often we seem to be sneered upon unnecessarily. I don't see why SI can't work on improving all aspects of the game.

Indeed, my impression has always been that is exactly what they do. Anyway, that's my view. You have to also keep in mind in terms of the 3D graphics that a fair amount of people will buy FM and have less than great 3D capabilities on their PCs.

If they want to play the game and not use the 2D match graphics, they would struggle if SI suddenly made everything a lot more graphically intensive. Some are having problems running the 3D graphics even now. I'm not sure that SI would be happy with that as one of their main things seems to be make this game available to as many people as possible and not many people would be able do a full upgrade of their PC to play FM.

Whilst i agree with you up to a point, if the graphics are going to continue to improve, there is going to come a time when 3D will not be playable on some low end machines. Are people seriously thinking SI will improve 3D that much that it wont be playable on low end machines?

You guys still thinking properly? Most likely will be able to set that 3D off or lower if you want to play on low end machines. Im pretty sure people with a low end machine playing FM will not buy it for the sick 3D graphics cus you have a low end machine and will always have the option to lower the 3d graphics or play 2d. Im pretty sure SI is smart enough to keep including those options.

Come on guys, believe in SI a bit they know what they are doing some might disagree. This is what SI might want to avoid. Yeah all good getting some fancy dan 3D graphics on the go, but what about the low end guys? If 3D is improved to the degree some people are wanting, then yes. It'll improve to the point it won't be playable on some machines. Even as it is now, on the weeks after launch you get numerous threads complaining they can't play on even the basic 3D setting. If you overhaul the whole 3D graphics side of things to make max settings look beautiful and "FIFA like" which is what some people are asking for, then the low end 3D version of that will still be too much for some right now.

If they improve the 3d good enough that it will attract more people then the amount of low end pc people that they lose. Then sure, why not do it? Its only a win-win situation. More people play FM and better 3D. They wont improve 3D only because 'some people are wanting'. That is just ridicoulous from a company point of view.

They will look at it financially Im pretty sure. Go look at the steam community for even more. Or check the comments on social media when new features are released. The point I'm making is SI aren't doing a great job of listening to their target audience.

People will buy the game because it's the only legitimate football manager type sim on the market. Anything else is mostly irrelevant at this point. There is just FM. The last time SI made a game that people universally rated well was FM 12!!! Please note that the defining factor here is the reviews for FM12 where people say: "this game is great, it could use some work, but it's good.

That's a significant difference. People aren't sure it's going in the right direction, or that it's worth the money at this point. This is 4 straight releases that have been underwhelming. That's crazy for a product that is so popular, don't you think? I get your point, it's the same as I'm making but from the opposite angle. I'd argue though that the number of people who'd buy FM because of fancy 3D graphics wouldn't necessarily outweigh the amount who wouldn't upgrade their PC for it.

It's a niche game after all and it wouldn't be financially viable to invest heavily in really top quality HD 3D stuff which would look glorious from all angles when you wouldn't get too many new customers for it. I think he even said last year that within 5 years you shouldn't be able to distinguish between TV and FM.

SI have made the graphics available to lower end machines for some time, but I think most gamers know that that they have to upgrade their graphic cards over the years as graphics improve for most games, all i am saying is that eventually FM will require this.



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