Pokemon black when does snivy evolve




















Just evolve it into serperior, and then breed with a ditto to get snivy. And yes, it is a good idea to teach return to swoobat. User Info: Pikachu Other Answers. Clone it and you can keep one in it's base form and evolve the other.

Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status What level does Snivy evolve to Jalroda? Answered Can somebody give me a snivy? Answered Looking to build a team around Snivy any help? Super Smash Bros.

Navigation menu Personal tools Create account Log in. This article is about the species. Images on the Bulbagarden Archives. Type Grass. Abilities Overgrow. Contrary Hidden Ability. Cacophony Hidden Ability. Gender ratio Unknown. Catch rate 45 Breeding Egg Groups Field and Grass.

Hatch time - steps. Height 2'00". Weight Mega Stone [[ ]]. Base experience yield Unknown Gen. Leveling rate Medium Slow. EV yield Total: 1. Base friendship Cool, calm, and collected, Snivy uses photosynthesis to collect energy with the leaf on its tail. Generation V. Black It is very intelligent and calm. Being exposed to lots of sunlight makes its movements swifter. They photosynthesize by bathing their tails in sunlight. When they are not feeling well, their tails droop. Being exposed to sunlight makes its movements swifter.

It uses vines more adeptly than its hands. Generation VI. X Being exposed to sunlight makes its movements swifter. Generation VII. Generation VIII. X Y Trade. Sun Moon Breed Serperior.

Sword Shield Unobtainable. Battle Trozei Colossal Forest: Stage 3. Prasino Woods: Stage Area Stage Minimum stats are calculated with 0 EVs , IVs of 0, and if applicable a hindering nature.

Maximum stats are calculated with EVs , IVs of 31, and if applicable a helpful nature. Damaged normally by: Normal. Weak to: Normal. The attack lands without fail. TM41 Torment -- 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns.

It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. TM53 Energy Ball 80 10 -- The user draws power from nature and fires it at the target.

It may also lower the target's Sp. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. TM75 Swords Dance -- -- 30 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM86 Grass Knot?? The heavier the target, the greater the damage.

TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.

The copy serves as the user's decoy. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

Natural Gift?? The Berry determines its type and power. Glare -- 90 30 -- Details The user intimidates the target with the pattern on its belly to cause paralysis. Iron Tail 75 15 -- Details The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. Magical Leaf 60 -- 20 -- Details The user scatters curious leaves that chase the target. This attack will not miss. Sweet Scent -- 20 -- Details A sweet scent that lowers the opposing team's evasiveness.

Mirror Coat?? Pursuit 40 20 -- Details An attack move that inflicts double damage if used on a target that is switching out of battle. Mean Look -- -- 5 -- Details The user pins the target with a dark, arresting look. The target becomes unable to flee. Twister 40 20 -- Details The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. When used with its water equivalent, its damage increases into a vast swamp.

Bind 15 85 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Gastro Acid -- 10 -- The user hurls up its stomach acids on the target. Giga Drain 75 10 -- A nutrient-draining attack. Iron Tail 75 15 -- The target is slammed with a steel-hard tail. Knock Off 20 20 -- The user slaps down the target's held item, preventing that item from being used in the battle.

Seed Bomb 80 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.

Snatch -- -- 10 -- The user steals the effects of any healing or stat-changing move the opponent attempts to use. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Synthesis -- -- 5 -- The user restores its own HP. The amount of HP regained varies with the weather. Worry Seed -- 10 -- A seed that causes worry is planted on the target.



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